For the past weeks of this class, we learnt about experience design that gave users to experience products, services, environment and others in a whole different and unique way.
In this experiential design, we are task to make a prototype of an application that is unorthodox/ unique for the selected target audiences. First, we propose our ideas. My ideas are as below: 1. ARK- Act of Random Kindness (Inspired by Pocket Points) Purpose: To give out points and notes to random users of the apps to get awesome gifts. Also, the app will give out more points or great gifts if the user does it real life. Target audience: Everyone Technology: Social network, GPS, message/ note (all anonymous), activity list tracker Benefit: To encourage people to show a simple act of kindness to friends or random strangers, making their day brighter. 2. Mystery Out (Inspired by Foodfu) Purpose: For entertainment and team- building Targets: Teen, young adults, adults Technology: Social network, timer, camera Benefit: To provide fun, test your team- building exercises and intellect. 3. Smart Owl (inspired by ChoreMonster) Purpose: To focus studying of children Target audience: Parents, teachers Technology: Online browsing tracker, camera, augmented reality Benefit: A rewarding like system app by disturbing children with lessons while surfing the internet or playing games. Once completed, the child can continue on their activities. From the 3 ideas, the Smart Owl idea was chosen and later I created slides with more detailed information and purpose of my app idea.
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December 2016
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