This week, I finished the final prototype so that I can focus on the video. On Tuesday, I consulted with Mr Shamshul on my progress and the video that I going to create. During consultation, the video was recommended to have a duration of 30 seconds, have simple animations and only focus on the parents and teachers section to show how the app works. On Thursday, I started to create the video in Adobe After Effects. Once it was done, I rendered the video and further edit it using Adobe Premeire Pro. I also place some sound effects and edit them as well in Adobe Audition. The video was almost 90% done and mainly focus on the adult section of Smart Owl and how it works. What was left was a short voice over on describing how the pages in the app works. On Friday morning, the whole video was completed. Later, Mr Shamshul annouced that the presentation will be on 16th December and the final outcome has to be in an A2 size poster mounted on styrofoam board. From there, I've no choice and have to select the important parts from what I did for final and place them on the A2 sized poster. Final video as below:
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During the consultation, I show the pages that I have made. He told me to watch the stroke line on the icons when I want to shrink it as it became inconsistent. He also commented that logout icon should make it simple and the arrow should point going outside. Continue on the final, I took the advise of watching the stroke line when resizing in the final compilation file.
I've started to create the two login pages of the app. From the first prototype, some section are later enlarged and re position. I've also started to create the icons that are going to be included the app and was approved to continue on the rest of the pages. Mr Shamshul also told me to make a short video about the app. Later, I started to create the rest of the prototype pages. For the Quiz Time page, there were two type of fonts. I even started to prepare the final for the presentation by adding the logo, about, objectives, fonts and colours.
From the presentation slides, the wire frame was recommended to be change. From there, I created another set of wire frame and some pages have different designs. I even add anothr page which is the review page for the adults' section of the app. Once everything is settled and designs are chosen. I presented my ideas via Google Slides and explain to my fellow classmates and lecturer. The slides are as below: In this week, I tried to finish the presentation slides. I placed all my design concept of the app, purpose and objectives. However, I decided to take up some research materials on why I thought of my proposed app, Smart Owl. The objectives of the app was to encourage children to get off from their mobile devices screens and go out, learn and play.
While I was researching about mobile devices and children, I've found out that at the age of 4, half of the children have their own television and 3/4 of their own mobile devices. It was a surprised that parents are willing to give their children their own entertainment. Futhermore, 96.6% of children started to use mobile devices at the age of 1, at 2 years old, they spend more time on mobile devices than television and lastly, ages 3 and 4 doesn't required any supervision or help from adults on using the devices. In this technological era, the use on mobile devices are important and everyone has to know it and use it. Mobile devices have it's pros and cons towards children and here are some of them:- Advantage:
Disadvantage:
For the past weeks of this class, we learnt about experience design that gave users to experience products, services, environment and others in a whole different and unique way.
In this experiential design, we are task to make a prototype of an application that is unorthodox/ unique for the selected target audiences. First, we propose our ideas. My ideas are as below: 1. ARK- Act of Random Kindness (Inspired by Pocket Points) Purpose: To give out points and notes to random users of the apps to get awesome gifts. Also, the app will give out more points or great gifts if the user does it real life. Target audience: Everyone Technology: Social network, GPS, message/ note (all anonymous), activity list tracker Benefit: To encourage people to show a simple act of kindness to friends or random strangers, making their day brighter. 2. Mystery Out (Inspired by Foodfu) Purpose: For entertainment and team- building Targets: Teen, young adults, adults Technology: Social network, timer, camera Benefit: To provide fun, test your team- building exercises and intellect. 3. Smart Owl (inspired by ChoreMonster) Purpose: To focus studying of children Target audience: Parents, teachers Technology: Online browsing tracker, camera, augmented reality Benefit: A rewarding like system app by disturbing children with lessons while surfing the internet or playing games. Once completed, the child can continue on their activities. From the 3 ideas, the Smart Owl idea was chosen and later I created slides with more detailed information and purpose of my app idea. |
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December 2016
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